added server, db, auth system
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CLAUDE.md
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CLAUDE.md
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@ -4,29 +4,40 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
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## What This Is
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A typing tutor app for a child (Leo), built with React 19 + TypeScript + Vite. Uses Bun as the package manager/runtime.
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A typing tutor app for a child (Leo), built with React 19 + TypeScript + Bun fullstack server. Uses Bun as the package manager, runtime, bundler, and server.
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## Commands
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- `bun run dev` — start dev server
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- `bun run build` — typecheck (`tsc -b`) then build for production
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- `bun run dev` — start dev server with HMR (`bun --hot server.ts`)
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- `bun run build` — typecheck (`tsc -b`)
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- `bun run lint` — ESLint
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- `bun run preview` — serve production build locally
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## Architecture
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**Server** — `server.ts` is the entry point using `Bun.serve()` with HTML imports. It serves the React app and API routes. The HTML file (`index.html`) is the client entrypoint — Bun's built-in bundler processes all referenced scripts/styles automatically.
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**Auth** — Passkey (WebAuthn) authentication via `@simplewebauthn/server` + `@simplewebauthn/browser`. Server-side auth logic in `server/auth.ts`. Sessions stored in SQLite via HTTP-only cookies.
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**Database** — SQLite via `bun:sql` (`server/db.ts`). Tables: `users`, `credentials` (passkey public keys), `sessions`. DB file: `leo-typing.db` (gitignored).
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**Frontend Auth Gate** — `src/components/AuthGate.tsx` wraps the app. Shows login/register screen if not authenticated, otherwise renders the main app. Uses render-prop pattern to pass `user` and `onLogout` to `App`.
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**Modes** — The app has four tabs, each a top-level component rendered by `App.tsx`:
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- **LessonMode** — structured lessons with progressive key introduction; lessons unlock sequentially (90%+ accuracy required)
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- **FreeMode** — free typing practice using random quotes
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- **GameMode** — arcade-style falling-words game with combo system and sound effects
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- **GameMode** — game selector with two games:
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- **Falling Words** — DOM-based falling words with combo system
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- **Missile Strike** — Canvas 2D missile flight game with interceptor dodging
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- **StatsView** — charts (recharts) showing WPM/accuracy trends and per-key heatmaps
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**Core hook: `useTypingEngine`** — shared typing logic used by LessonMode and FreeMode. Tracks cursor position, errors, WPM (updated every 500ms), per-key hit/miss stats, and fires `onComplete` when text is finished. GameMode has its own input handling since its mechanics differ (falling words, not linear text).
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**Core hook: `useTypingEngine`** — shared typing logic used by LessonMode and FreeMode. Tracks cursor position, errors, WPM (updated every 500ms), per-key hit/miss stats, and fires `onComplete` when text is finished. GameMode has its own input handling since its mechanics differ.
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**State: `useStats`** — persists `UserProgress` (completed lessons, session history, game high score) to localStorage under key `leo-typing-progress`.
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**Sound: `sounds.ts`** — all audio is synthesized via Web Audio API oscillators (no audio files). Exports: `playKeyClick`, `playWordComplete`, `playCombo`, `playMiss`, `playGameOver`.
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**Sound: `sounds.ts`** — all audio is synthesized via Web Audio API oscillators (no audio files). Exports: `playKeyClick`, `playWordComplete`, `playCombo`, `playMiss`, `playGameOver`, `playLaunch`, `playDodge`, `playMissileHit`, `playExplosion`.
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**Data files** — `src/data/lessons.ts` (lesson definitions with word lists), `src/data/quotes.ts` (free mode texts), `src/data/keyboard.ts` (key-to-finger mapping for the visual keyboard).
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**Styling** — CSS Modules (`src/styles/*.module.css`) plus a global stylesheet.
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**TypeScript config** — `tsconfig.app.json` covers `src/` (client code, DOM types), `tsconfig.server.json` covers `server.ts` + `server/` (Bun types).
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